the final game. finally.

working in a team has been a lot more efficient and fun than i thought it would be. Arsen, Steve and Adam are fantastic groupmates, because we all “get shit done” as we like to say. Our final game is more of a story than a game, although it is still interactive. Here goes: A man pets his dog before he leaves the house, and the 3 levels consist of the dog’s life, puppy, adult, and old dog, trying to find the owner in three different settings which i am designing (and pretty damn proud of for that matter, although Arsen did most of the 2nd so I really can’t take credit for that one). The dog walk cycles are fantastic and the music blew me out of the water the first time i heard it which we owe to Adam, and Steve is getting everything to come together with the dreaded task of coding. It may feel slightly jumbled right now, but when it comes together it will be absolutely beautiful.

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